CSP 3月7号更新进展

大家好,
Hello Everyone,

这次开发更新,我们愉快地宣布我们在开放上做了很多东西包括地图制作方面。
With this progress update, we're happy to announce that we've made a lot of headway on the development and mapping side of things.

在过去两周,模型一直制作,但由于教育责任关系导致 Dreadus 和 Millenia 减慢了开发速度。
Modeling has advanced as well in the past two weeks, but at a considerably slower rate due to educational obligations for

Dreadus and Millenia.

两者都有工作在他们各自职责上 ( 人物模型Leet Krew 和武器模型M4A1), 但在这个时候并没有准备提供截图。
Both have been working on their respective obligations (the Leet Krew player model and M4A1 weapon model), but don't have screenshots ready to offer at this point.

在开发角度上,我们对过去几周我们的开发进度感到非常满意。
On the development side, we're very happy with our progress over the past few weeks.

而下面这个部分似乎不用多久时间,arQon 和 mizzack 投入很长时间去调整准星行为、样式,
并且我们认为我们现在已经完成准星的行为样式,即 90-95% 相似于CS 玩家过去习惯的。我们也修整了另外一些故障,下面详细说明。
While the list below may not seem long, arQon and mizzack have poured hours and hours into adjusting crosshair behavior, and we feel that we've now achieved crosshair behavior that is 90-95% identical to what CS players are used to. We also hammered out some other bug fixes, which are detailed below.

在地图制作事情上,Cashed 在他最近更新的csp_inferno里继续做出另人满意的一大步。下面放出截图。
On the mapping side of things, Cashed continues to make great strides in his latest update of csp_inferno. Screenshots are posted below.

开发进度 (arQon & mizzack):
Development Progress (arQon & mizzack):
-Tweaked crosshair behavior significantly
-Tweaked ladder noises
-You are no longer able to purchase a weapon you already own
-Fixed "disappearing AWP" bug
-Tweaked famas rate of fire
-Tweaked jump penalty
-Added bomb display on radar

地图进度 (Cashed):
Mapping Progress (Cashed):

图已失效

-csp_inferno screenshot 5

感谢腾出您的时间阅读这次开发更新,和我们为延迟两周而道歉。
Thanks for taking the time to read this development update, and we apologize for the two-week delay.

真诚地,
Sincerely,

The CSPromod Dev Team

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已有 2 条评论

  1. 看制作组,来了好多,去了好多,都是无私的人啊。衷心感谢那些曾为 CSP 无私奉献的组员。

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